Starting SORIN
I started SORIN at 16 and took responsibility for its early identity, recruitment and direction. Building a recognizable team meant more than signing players: we needed people, creative work, and a plan that could last.
I build esports organizations that compete, grow and develop a recognizable identity. SORIN is the clearest example of what that work can become.
I’ve worked across recruitment, player development, management, branding, and operations. My goal has always been to help build organizations that are competitive and recognizable, not just active.
With SORIN, that meant assembling and supporting rosters, developing the brand, coordinating staff and helping the organization compete on major stages.
Recruiting, coordinating, and working with players and staff.
Planning, problem-solving, and handling day-to-day decisions.
Building an identity across graphics, content, and presentation.
I founded SORIN at 16 and led its competitive, operational, and creative development. It became my most successful esports project, with championship results and an international presence.
SORIN changed and grew across multiple chapters. The constant was the work behind the scenes: building the team, developing its identity, and preparing players and staff for bigger opportunities.
I started SORIN at 16 and took responsibility for its early identity, recruitment and direction. Building a recognizable team meant more than signing players: we needed people, creative work, and a plan that could last.
SORIN reached championship-winning results in Fortnite. Behind the competition was the work of putting together rosters, supporting players, and keeping the organization moving.
After a pause, SORIN returned with a renewed focus on selective recruiting, stronger creative presentation, and building a more deliberate structure around the team.
NextGen gave emerging talent a path into the organization. It was an extension of the bigger goal: build something players wanted to be part of, not just a roster for the moment.
SORIN players competed at the FNCS Global Championship in Lyon. International competition brought the brand and the team beyond online events.
FNCS Major 1 Summit was another major international chapter. Preparing for the event also meant coordinating the details people rarely see, from travel-related logistics to last-minute production problems.
At SORIN, I worked across leadership, operations, and the creative side of the organization. It meant balancing the needs of players and staff with what was best for the team.
It also taught me how to make difficult decisions, communicate clearly, and keep moving when plans changed.
Explore selected SORIN team, branding, and event photographs. Click a card to open its collection.
SORIN competed at the highest level of Fortnite, with players representing the organization at major international events. These are recorded tournament results, not company revenue.
Shadow and Vergo — FNCS Major 1 Summit. $35,000 in player winnings.
FNCS Global Championship in Lyon. $18,000 in recorded player winnings.
NA West Grand Finals. Ark's trio recorded $27,000 in winnings.
Approximate player tournament winnings while representing SORIN, according to Liquipedia. Not SORIN revenue.
Source: Liquipedia / SORIN ↗